Duskfall Chronicles
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Welcome to the forum Duskfall Chronicles

Thanks so much for checking out this site! This is a huge work in progress. If you are joining before its official opening, applications for Staff are open. The site is currently being switched from a GoT Based RPG to a \'generic\' fantasy-based setting.

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Biweekly Announcements - Variety/Guides - 09/27/24
Fri Sep 27, 2024 4:34 pmThe Narrator

Biweekly Announcements - Variety/Guides - 09/27/24




> Hello, hello, hello! <



It's that time of the week again y'all; announcements! This week, the topic is a mixed bag, primarily relating to Guides that have been recently finalized and/or updated. Alongside these, there is another special …
Biweekly Poll - 09/20/2024
Fri Sep 20, 2024 10:30 pmThe Narrator
~ Don't worry, didn't miss this again <3 ~



Hello everyone!!





Last week, there was no announcement made because not too much progress was made for anything to be put up in regards to it mixed with it having been busier for me OOC for the last 2ish weeks or so. Nonetheless, a poll is still …
Biweekly Poll - 09/06/2024
Fri Sep 06, 2024 8:49 pmThe Narrator


Bi-Weekly Poll - Guides - 09/06/2024






Hello everyone!


This will be a short and simple post today: instead of Weekly Announcements, it will be a Bi-Weekly Announcement rotating with a Bi-Weekly Poll. This week, the poll's topic is on what guides do y'all want to see, before the Beta Launch of …
Weekly Announcements - Variety/Guides - 8/30/2024
Fri Aug 30, 2024 6:34 pmThe Narrator


~ Weekly Announcements - 8/30/2024 ~





- Greetings, everyone! -


We’ve got some exciting updates to share with you this week. Our team has been hard at work, and we’re thrilled to announce that the long-awaited Statistics, Skills, and Abilities Guides have finally been uploaded to …
Weekly Announcements - Variety - 8/16/2024
Fri Aug 16, 2024 7:53 pmThe Narrator



Hiya everyone!







We've got another group of varied announcements for this week, this time around presenting 4. On the docket, we have the Basic Rules Guide, Lore Guides, Races & Sub-Races, and Requisition Orders; so quite a few things to actually go over. Overall, progress is being made at …
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The Narrator
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Posts : 73
Join date : 2024-01-31

Character sheet
Name: The Narrator
House:: ???
https://duskfallchronicles.forumotion.com

Skills Guide (refurbished/example of new format for comparison) Empty Skills Guide (refurbished/example of new format for comparison)

Today at 3:55 pm
<-|-> Skills Guide <-|->




<--> Introduction <-->

The Skills Guide serves as a comprehensive resource for understanding the various skills available to characters, detailing their functions, acquisition, and impact on gameplay. Unlike Abilities, which are active powers or talents used during encounters or battles at a cost, Skills are passive traits that continuously reflect a character’s knowledge, expertise, and proficiencies. These range from understanding the intricacies of the Occult or Religion to mastering different weapons, armor, and negotiation tactics. Skills are fundamental to character development, shaping how characters interact with the world and overcome challenges.

  • Skills are categorized into five broad groups - Physical, Mental, Social, Combat, and Wealth Accumulation. Each category encompasses a range of skills relevant to different gameplay aspects/actions
  • Skills are divided into three Types - Basic, Hybrid, and Advanced, with these being the key distinguishing factors between what makes each Skill unique
  • Some Skills fall into one of three Sub-Types - Racial, Signature, or Specialty Skills add a variety of inherent modifications to certain Skills
  • Skill progression is central to character development - Characters gain and improve Skills by spending Word Count (WC), representing the experience and effort invested.
  • As characters level up and achieve higher Ratings - They earn more Skill Slots to learn additional Skills and unlock higher-rated ones
  • Skill progression allows for continuous growth and customization - Ensuring each character can develop unique strengths that align with their role and goals
  • In certain scenarios, Skills play a crucial role in Skill Checks - During random encounters, events, Quests, or even just regular threads, testing a character's Skills against a Difficulty Class (DC) to determine success or failure.
  • A well-rounded skill set is crucial - For success in critical moments, emphasizing the importance of strategic Skill selection and progression.

In summary, the Skills Guide will cover everything from the basics of what Skills are and how they are categorized, to the mechanics of Skill progression and their application in gameplay. Whether you are a new player building your character or an experienced player refining your skill set, this guide provides the essential information and tools for informed decision-making about your character's abilities and growth.

(Intro section looks relatively simple, keeping as is)
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The Narrator
Admin
Posts : 73
Join date : 2024-01-31

Character sheet
Name: The Narrator
House:: ???
https://duskfallchronicles.forumotion.com

Skills Guide (refurbished/example of new format for comparison) Empty Re: Skills Guide (refurbished/example of new format for comparison)

Today at 5:17 pm
- Skills: What Are They -

Throughout this section, we will explore the nature of Skills as "passive" traits that define a character's strengths and weaknesses in various areas. We will also examine how Skills are categorized and divided into different Types and Sub-Types, each offering unique advantages and opportunities for character growth.





Overview of Key Elements:

  • Definition of Skills: Skills are described as passive traits that represent a character's proficiencies, knowledge, and expertise, differentiating them from active Abilities with some kind of cost attached to utilize them.
    • Actions and Interactions: Skills themselves cover a wide variety of more 'advanced' things a character can do, but some of these things can still be done without actually knowing a Skill
    • What Makes Knowing a Skill Unique: Taking an action/interaction with a Skill you have learned means you're doing said action with a proficiency you otherwise wouldn't have
    • Mechanically Speaking: Without a Skill, you only take the action with half of whatever said Skill's Primary Attribute is; with the Skill, you add the full Primary Attribute to whatever the Skill's Proficiency Bonus is at the Rating you know it at
    • End Result: Regardless of whether the action is done with/without the Skill, you end up with its value called Total Acting Proficiency Bonus, or TAPB for short; this is the value used for things like Skill Checks


  • Differentiating Skills: Skills themselves are split into different Categories, Types, and Sub-Types in some instances to give a brief overview of what can be done with them. Each Spoiler below shows the differences between these.

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