Duskfall Chronicles
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Welcome to the forum Duskfall Chronicles

Thanks so much for checking out this site! This is a huge work in progress. If you are joining before its official opening, applications for Staff are open. The site is currently being switched from a GoT Based RPG to a \'generic\' fantasy-based setting.

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Biweekly Poll - 09/20/2024
Fri Sep 20, 2024 10:30 pmThe Narrator
~ Don't worry, didn't miss this again <3 ~



Hello everyone!!





Last week, there was no announcement made because not too much progress was made for anything to be put up in regards to it mixed with it having been busier for me OOC for the last 2ish weeks or so. Nonetheless, a poll is still due, so for this week, the topic is Locked Skills. Now, Watcher, what exactly do you mean when you say …
Biweekly Poll - 09/06/2024
Fri Sep 06, 2024 8:49 pmThe Narrator


Bi-Weekly Poll - Guides - 09/06/2024






Hello everyone!


This will be a short and simple post today: instead of Weekly Announcements, it will be a Bi-Weekly Announcement rotating with a Bi-Weekly Poll. This week, the poll's topic is on what guides do y'all want to see, before the Beta Launch of the Site? Guests should have the ability to put their responses on polls, will double-check this and …
Weekly Announcements - Variety/Guides - 8/30/2024
Fri Aug 30, 2024 6:34 pmThe Narrator


~ Weekly Announcements - 8/30/2024 ~





- Greetings, everyone! -


We’ve got some exciting updates to share with you this week. Our team has been hard at work, and we’re thrilled to announce that the long-awaited Statistics, Skills, and Abilities Guides have finally been uploaded to the site. These comprehensive guides are designed to give both new and seasoned players all the …
Weekly Announcements - Variety - 8/16/2024
Fri Aug 16, 2024 7:53 pmThe Narrator



Hiya everyone!







We've got another group of varied announcements for this week, this time around presenting 4. On the docket, we have the Basic Rules Guide, Lore Guides, Races & Sub-Races, and Requisition Orders; so quite a few things to actually go over. Overall, progress is being made at a pretty expectant rate. Some personal things have happened in between now and the last update, but …
Staff Applications
Sat Feb 10, 2024 8:25 pmThe Narrator
Hello everyone!

Below in this thread, for those who are interested in joining as a member of the DFCRPG Staff Team is the application that should be filled out and posted within this same thread. The application should be filled out to the best of your abilities, and all information presented should be factual. Your application can be checked in on, should the need arise, to ensure that what's …
Weekly Announcements - Variety - 8/9/2024
Fri Aug 09, 2024 10:35 pmThe Narrator

Hello everyone!




It's been a minute since posting an update on the site, but hopefully, things will shift and the site can start taking some upward momentum. For starters, this; a (planned) newsletter-esque weekly/bi-weekly update post to display the various things that have been touched up, reworked, or made since the last one. In the best-case scenario, expect one Weekly Announcement, every …
Welcome!!!
Wed Feb 07, 2024 9:55 pmThe Narrator
Welcome!



[size=14]And hello to the DFCRPG Site! Currently, as stated in the About Us section, this site is still within it's early days! But if you are looking to join, please don't let that stop you. As of right now, there is only me (NJ) as the current Admin/Owner of the site. Always could use a helping hand for those wanting to getting involved with building upon an already vast and expanse world, as …
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Biweekly Poll - 09/20/2024Fri Sep 20, 2024 10:30 pmThe NarratorSpellstealThu Sep 12, 2024 12:04 amThe NarratorAbilities GuideWed Sep 11, 2024 10:27 pmThe NarratorBiweekly Poll - 09/06/2024Fri Sep 06, 2024 8:49 pmThe NarratorWeekly Announcements - Variety/Guides - 8/30/2024Fri Aug 30, 2024 6:34 pmThe NarratorSkills GuideTue Aug 27, 2024 1:48 pmThe NarratorStatistics GuideMon Aug 26, 2024 5:02 pmThe NarratorGeneral HistorySun Aug 25, 2024 6:57 pmThe NarratorWeekly Announcements - Variety - 8/16/2024Fri Aug 16, 2024 7:53 pmThe NarratorRaces & Sub-Races GuideWed Aug 14, 2024 6:42 pmThe Narrator
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The Narrator
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Statistics Guide Empty Statistics Guide

Sun Aug 25, 2024 9:28 pm


<|-|> Statistics Guide <|-|>




<- Introduction ->

In the world of Duscairn, character attributes and stats form the cornerstone of gameplay, defining a character's capabilities and influencing their interactions with the world. Each character is shaped by the six Core Attributes that govern their physical, mental, and social prowess. These attributes are then further divided into several other nuanced sub-attributes and stats that add depth to gameplay, reflecting a character's, inherent strengths and ability to handle various challenges.

The Core Attributes are categorized into three broad domains: Physical, Mental, and Social. Physical Attributes include Might, which governs a character's raw strength, and Agility, which determines their dexterity and speed. Mental Attributes consist of Endurance, reflecting resilience and stamina, and Intellect, indicating cognitive abilities and problem-solving skills. Social Attributes encompass Insight, representing a character's perception and understanding of others, and Presence, showcasing their charisma and ability to influence those around them.

Building upon these Core Attributes are Sub-Attributes, such as Physical Prowess, derived from Might, and Reflexes, from Agility. These sub-attributes offer more detailed measures of a character's combat effectiveness and quickness. Additionally, Composure, a facet of Presence, and Grit, stemming from Endurance, play crucial roles in how a character withstands psychological stress and maintains their resolve under pressure.

Stats in the game serve a dual purpose, acting both as indicators of a character's overall condition and as resources that can be managed throughout gameplay. Honor and Piety are linked to Presence and Insight adding Composure to both of them, respectively, reflecting a character’s moral standing and spiritual devotion. Luck, derived from Presence and Grit, represents the element of chance affecting a character’s fate, while Sanity, tied to Insight and Grit, measures a character’s mental stability. Lastly, characters manage Resource Pools - Hit Points, Damage Resistance, Mana, and Energy - which represent their health, defense capabilities, magical power, and stamina, respectively. These pools define a character’s capacity to engage in combat, cast spells, and undertake strenuous activities, adjusting dynamically with each interaction.




- Index -



Last edited by The Narrator on Sun Sep 01, 2024 7:36 pm; edited 2 times in total
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Statistics Guide Empty Attributes Section

Sun Aug 25, 2024 10:31 pm

> Attributes <


The Attribute Section of the guide delves into the Core Attributes, which form the foundation of a character’s capabilities in the realms of all things related to their physical, mental, and social prowess. These attributes are central to defining a character's strengths and weaknesses and are crucial for determining their effectiveness in various aspects of gameplay. Understanding each Core Attribute's role and implications helps in shaping a character’s abilities and strategy within the game.




Might:
Might represents a character’s physical strength and overall power. It encompasses their ability to exert force, perform feats of strength, and engage in physical combat. Characters with high Might are often seen as powerful warriors or individuals capable of incredible physical feats. This attribute is crucial for any actions that involve direct physical exertion or combat proficiency.

  • Typical Uses- Lifting objects; attacking with fists/blunt or heavy weapons; jumping/climbing/swimming; crushing a tomato
  • Typical Save Against- Numb; Petrified; Incapacitated; Slowed; Mired; Entangled/Enwebbed; Rooted; Immobilized; Stunned; Weakened
  • Associated Profession(s)- Raider; Arcanotech; Inquisitor
  • Associated Sub-Attribute- Physical Prowess
  • Associated Stats- N/a
  • Associated Resource Pool- Damage Resistance
  • Associated Skills(s)- Athleticism; Survival; Urban Survival; Gymnastics; Heavy Weapon Proficiency; Light Weapon Proficiency; Thrown Weapon Proficiency; Shield Proficiency; Medium Armor Proficiency; Heavy Armor Proficiency; Siege Weapon Proficiency; Mining; Hunting; Blacksmithing





Agility:
Agility measures a character’s speed, reflexes, and dexterity. It affects their ability to move swiftly, evade attacks, and perform precise actions. A high Agility score contributes to a character’s effectiveness in quick maneuvers, avoiding danger, and executing complex physical tasks. This attribute is essential for roles that require nimbleness and quick thinking.

  • Typical Uses- Sprinting; parkour stunts; catching/throwing an object; attacking with a finesse/ranged weapon; dodging a thrown tomato
  • Typical Save Against- DoT; Blinded; Silenced; Numb; Frozen; Sleep; Suffocated; Stasis; Shrink; Slow; Entangled/Enwebbed; Rooted; Immobilized; Reverberated
  • Associated Profession(s)- Spymaster; Tracker; Arcanotech; Bladesinger; Swashbuckler
  • Associated Sub-Attribute- Reflexes
  • Associated Stats- N/a
  • Associated Resource Pool- Energy
  • Associated Skills: Gymnastics; Sneak; Legerdemain; Disable Device; Streetwise; Seafaring; Survival; Finesse Weapon Proficiency; Light Weapon Proficiency; Thrown Weapon Proficiency; Bow Proficiency; Exotic Ranged Weapon Proficiency; Firearm Proficiency; Light Armor Proficiency; Engineering; Disguising; Trapping; Smuggling; Gemcutting; Alchemy; Performing





Endurance:
Endurance gauges a character’s resilience and stamina. It reflects their capacity to withstand physical stress, recover from injuries, and maintain effort over time. Characters with high Endurance are able to endure harsh conditions and persist through prolonged challenges. This attribute is vital for characters who engage in extended battles or demanding physical tasks.

  • Typical Uses- Holding your breath; withstanding harsh environments; withstanding pain/prolonged attacks; eating a rotten tomato
  • Typical Save Against- Pretty much any/all
  • Associated Profession(s)- Raider; Mage; Warlord; Shaman
  • Associated Sub-Attribute- Grit
  • Associated Stats- N/a
  • Associated Resource Pool- Hit Points
  • Associated Skills- Athleticism; Survival; Urban Survival; Seafaring; Carousing; Animal Handling; Ritual Casting; Shield Proficiency; Light Armor Proficiency; Medium Armor Proficiency; Heavy Armor Proficiency; Hunting; Mining; Blacksmithing; Performing





Intellect:
Intellect represents a character’s cognitive abilities, including their capacity for reasoning, problem-solving, and knowledge acquisition. It influences their skill in strategic planning, learning new information, and understanding complex systems. Characters with high Intellect are adept at solving puzzles, making tactical decisions, and mastering intellectual challenges.

  • Typical Uses- Retaining/recalling information; solving puzzles/riddles; coming up with strategies; knowing a tomato is a fruit
  • Typical Save Against- Sleep; Stasis; Transmuted; Frenzied; Reckless; Frightened; Immobilized; Paralyzed; Stunned; Dazed; Sapped; Stressed; Disrupted; Distracted; Cursed
  • Associated Profession(s)- Witch; Mage; Arcanotech; Bladesinger; Spellthief; Bard
  • Associated Sub-Attribute- N/a
  • Associated Stats- N/a
  • Associated Resource Pool- Mana
  • Associated Skills- All 14 Knowledge Skills; Disable Device; Use Magical Device; Search; Leadership; Spellcasting; Spellbinding; Ritual Casting; Catalytic Weapon Proficiency; Alchemy; Engineering; Inscription; Enchanting; Gemcutting; Runecrafting; Disguising





Insight:
Insight measures a character’s perceptiveness and understanding of the world around them. It affects their ability to read situations, grasp subtle nuances, and make intuitive judgments. A high Insight score enables characters to detect hidden motives, foresee potential outcomes, and navigate social and psychological complexities with greater ease.

  • Typical Uses- Detecting lies/deceit; making keen observations; reading a crowd's overall emotional state; knowing you wouldn't put a tomato in a fruit salad
  • Typical Save Against- Sleep; Frenzied; Reckless; Terrified; Banished; Immobilized; Enthralled; Stunned; Dazed; Sapped; Stressed; Disrupted; Insanity; Cursed
  • Associated Profession(s)- Witch; Invoker; Spymaster; Shaman; Tracker; Spellthief
  • Associated Sub-Attribute- N/a
  • Associated Stats- Piety; Sanity
  • Associated Resource Pool- N/a
  • Associated Skills- Observation; Sense Motive; Survival; Heal; Streetwise; Animal Handling; Carousing; Expression; Spellcasting; Ritual Casting; Spellbinding; Catalytic Weapon Proficiency; Alchemy; Talismancraft; Hunting; Trapping; Runecrafting





Presence:
Presence reflects a character’s charisma, force of personality, and social impact. It influences their ability to influence others, command attention, and leave a lasting impression. Characters with high Presence excel in leadership roles, persuasion, and social interactions, using their aura to sway others and assert their influence.

  • Typical Uses- Swaying someone's opinion; attracting a crowd; boosting morale of a group; selling a tomato-based, fruit salad (aka salsa)
  • Typical Save Against- Sleep; Stasis; Disintegrated; Banished; Transmuted; Frenzied; Reckless; Frightened; Terrified; Charmed; Enthralled; Rooted; Immobilized: Reverberated; Stunned; Dazed; Stressed; Corruption; Cursed
  • Associated Profession(s)- Invoker; Bard; Warlord; Swashbuckler; Inquisitor; Spellthief
  • Associated Sub-Attribute- Composure
  • Associated Stats- Honor; Luck
  • Associated Resource Pool- N/a
  • Associated Skills- Negotiation; Interrogation; Subterfuge; Carousing; Expression; Streetwise; Animal Handling; Leadership; Spellcasting; Ritual Casting; Spellbinding; Catalytic Weapon Proficiency; Performing; Disguising; Smuggling; Blacksmithing




Last edited by The Narrator on Sun Sep 01, 2024 7:45 pm; edited 2 times in total
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The Narrator
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Statistics Guide Empty Sub-Attributes Section

Mon Aug 26, 2024 2:11 pm

< Sub-Attributes >


Sub-Attributes provide a deeper layer of complexity to a character's abilities, offering specialized traits derived from the core attributes. These traits represent specific aspects of a character's prowess that may come into play during particular situations or tasks. Unlike the broader Core Attributes, Sub-Attributes focus on refining and highlighting certain skills or responses, allowing characters to excel in areas that align with their strengths.

Each Sub-Attribute is closely tied to its parent Core Attribute but serves as a more targeted measure of a character’s capabilities. For example, where Might might govern a character's overall physical power, Physical Prowess could determine their ability to perform feats of strength with precision. These Sub-Attributes provide players with additional tools to define and develop their characters in unique and nuanced ways.




Physical Prowess:
Physical Prowess reflects a character's ability to apply their physical strength effectively in precise and controlled ways. It governs the execution of power-based feats, such as lifting, carrying, or applying force with accuracy. Physical Prowess is essential for characters who rely on their strength to perform tasks that require both power and finesse.

  • Typical Uses- Adding damage to melee attacks/proficiency with Physical Skill Specialties; arm wrestling
  • Derived From- Might
  • Associated Stats- N/a
  • Related Conditions- Weakened; Shrunk; Enraged; Frenzied; Mired; Immobilized; Stunned; Dazed; Reverberated; Fatigued; Exhausted




Reflexes:
Reflexes measure a character's ability to react quickly and efficiently to sudden changes in their environment. This Sub-Attribute is crucial in situations requiring quick thinking, dodging, or responding to immediate threats. Characters with high Reflexes are often better at avoiding danger and taking advantage of split-second opportunities.

  • Typical Uses- Adding damage to ranged attacks/proficiency with Physical Skill Specialties; reacting to an alarm
  • Derived From- Agility
  • Associated Stats- N/a
  • Related Conditions: Numb; Blind; Hastened; Slowed; Mired; Entangled/Enwebbed; Immobilized; Paralyzed; Stunned; Dazed; Fatigued; Exhausted




Grit:
Grit reflects a character's perseverance and mental toughness, particularly when faced with hardship or prolonged challenges. It is the measure of a character's endurance in difficult circumstances, whether physical, mental, or emotional. High Grit allows characters to push through fatigue, resist pain, and continue fighting even when the odds are stacked against them.

  • Typical Uses: Adding to proficiency of Mental Skill Specialties; lasting through a bitter winter
  • Derived From: Endurance
  • Associated Stats: Luck; Sanity
  • Related Conditions: Numb; Frozen; Petrified; Suffocated; Enthralled; Charmed; Stressed; Distracted; Disrupted




Composure:
Composure represents a character's ability to maintain calm and collected under pressure. This Sub-Attribute is vital in stressful or chaotic situations, where a steady hand and a clear mind can make all the difference. Characters with high Composure can resist the effects of fear, intimidation, and emotional distress, making them resilient in the face of adversity.

  • Typical Uses: Adding to proficiency of Social Skill Specialties; maintaining a lie
  • Derived From: Presence
  • Associated Stats: Honor; Piety
  • Related Conditions: Blind; Sleep; Petrified; Disintegrated; Banished; Terrified; Frightened; Stressed; Distracted; Disrupted




Last edited by The Narrator on Sun Sep 01, 2024 7:51 pm; edited 3 times in total
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Statistics Guide Empty Stats Section

Mon Aug 26, 2024 2:30 pm

-> Stats <-

Stats represent a character's overall standing in key areas that define their mental, social, and spiritual well-being. Unlike Attributes, which directly influence a character's abilities in various situations, Stats are more about the character’s ongoing state of being, often acting as both a resource and a measure of their condition. Each Stat can fluctuate during gameplay, reflecting the character's experiences and decisions.

Typically Damaged From highlights the main sources of damage to these Stats, be it through specific events, encounters, or conditions. Marker Points provide benchmarks for understanding how high or low values in a Stat affect a character's role and interactions within the world. Derived From indicates the combination of Core Attributes and Sub-Attributes that influence each Stat. Lastly, Related Conditions can include anything that may impact or be impacted by a character’s Stat level, adding layers of complexity to gameplay.




Honor:
Honor represents a character’s sense of duty, reputation, and integrity. It’s a reflection of how they are perceived by others and how they perceive themselves in the context of their culture or society. Honor can be earned or lost through actions and decisions, and it can influence a character’s standing in the world.

  • Derived From: Presence; Composure
  • Related Conditions: Corruption; Reckless; Marked; Enveloped; Inspired; Blessed
  • Typically Damaged From: Dishonorable actions, betrayal, failure to uphold oaths.
  • Typically Gained From: Acts of valor, adherence to personal or societal codes, public recognition of honorable deeds.

Marker Points:




Piety:
Piety measures a character's devotion and spiritual connection to a deity, faith, or guiding philosophy. High Piety reflects a deep, abiding faith and possibly divine favor, while low Piety indicates spiritual detachment or even disdain for religious practices.

  • Derived From- Insight; Composure
  • Related Conditions- Regen; Cleansed; Blessed; DoT; Disrupted; Cursed
  • Typically Damaged From- Acts of blasphemy, moral corruption, breaking sacred vows.
  • Typically Gained From- Devout worship, fulfilling religious obligations, acts of charity or sacrifice in the name of a deity.

Marker Points:




Luck:
Luck represents a character’s overall fortune or misfortune in life. It affects how often things go in their favor or against them. High Luck can result in fortunate coincidences, while low Luck may bring about constant setbacks and bad turns.

  • Derived From- Presence; Grit
  • Related Conditions- Enchanted; Warded; Shielded; Marked; Dazed; Cursed
  • Typically Damaged From- Curses, misfortune, persistent bad luck.
  • Typically Gained From- Fortuitous events, successful risky actions, finding rare treasures, receiving blessings or charms.

Marker Points:




Sanity:
Sanity gauges a character’s mental stability and resilience. High Sanity indicates a strong, clear mind, while low Sanity reflects mental strain, instability, or madness. This Stat can be particularly dynamic, fluctuating significantly based on a character's experiences and encounters.

  • Derived From- Insight; Grit
  • Related Conditions- Blessed; Inspired; Warded; Sapped; Stressed; Insanity
  • Typically Damaged From- Encounters with eldritch horrors, traumatic events, extreme stress.
  • Typically Gained From- Meditation, mental fortitude training, exposure to calm environments, successful resistance against mind-altering effects.

Marker Points:




Last edited by The Narrator on Sun Sep 01, 2024 7:54 pm; edited 3 times in total
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The Narrator
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Statistics Guide Empty Resource Pools Section

Mon Aug 26, 2024 5:02 pm

<> Resource Pools <>


Resource Pools represent the essential reserves that characters draw upon to perform various actions, withstand damage, and channel their abilities. Each Resource Pool serves a unique purpose, and managing these reserves effectively is crucial for success in combat, spellcasting, and other demanding scenarios. Understanding how each Resource Pool functions and interacts with your character's abilities will help you make strategic decisions in challenging situations.

Below are descriptions of the main Resource Pools available, detailing their purpose and typical uses.




Hit Points:
Hit Points (HP) are the primary measure of a character's health and life force. When a character takes damage, their HP decreases. If a character's HP drops to zero, they are incapacitated or dead, depending on the circumstances. HP can be restored through healing abilities, potions, or resting, and protecting this resource is often a character's top priority in dangerous situations.

  • Derived From- Endurance
  • Used For- Represents a character's overall health and vitality, decreasing when the character takes damage and replenishes through healing abilities or rest.
  • Regeneration Rate- Fully every thread unless in a Dungeon, Legacy Dungeon, Quest Arc Threads, or Travel Threads; never passively per post unless affected by a Heal or Regen effect




Damage Resistance:
Damage Resistance (DR) reduces the amount of damage a character takes from attacks. It acts as a buffer that absorbs a portion of incoming damage before it affects HP. DR can be increased by using protective spells, abilities, or through certain innate abilities, making it a valuable resource for mitigating harm in battle.

  • Derived From- Might
  • Used For: Reduces the amount of damage a character takes from physical or magical attacks, with DR being subtracted from incoming damage before it is applied to HP.
  • Regeneration Rate- Fully every thread unless in a Dungeon or Legacy Dungeon; never passively per post unless affected by a condition/Skill that allows otherwise





Energy Points:
Energy is a measure of a character's stamina and physical endurance. It is expended when performing strenuous physical activities, special moves, or abilities. Energy regenerates over time or can be replenished through rest. Managing Energy is key to ensuring a character can continue to perform at their peak during extended challenges.

  • Derived From- Agility
  • Used For- Represents a character's stamina and physical energy, used to perform physical abilities, Spell-Like Abilities, or throughout strenuous, physical, activities; consumed upon use.
  • Regeneration Rate: Fully every thread unless otherwise noted (such as the Exhausted condition); 25 Energy Points passively per post if stating you are doing nothing but regaining Energy IC (taking a quick breather)




Mana Points:
Mana is the primary resource used for casting spells and activating magical abilities. It represents a character's reserve of magical energy. As spells are cast, Mana is consumed, and it can be regenerated either naturally over time or through abilities designed to restore Mana. Proper management of Mana is essential for spellcasters to maintain their effectiveness in combat.

  • Derived From- Intellect
  • Used For: Represents a character's magical energy, used to cast spells and Spell-Likes, decreasing with use and when struck with certain conditions (such as Sapped)
  • Regeneration Rate: Fully every thread unless otherwise noted (such as the Sapped condition); 25 Mana Points passively per post if stating you are doing nothing but regaining Mana IC (meditating)


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