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Welcome to the forum Duskfall Chronicles

Thanks so much for checking out this site! This is a huge work in progress. If you are joining before its official opening, applications for Staff are open. The site is currently being switched from a GoT Based RPG to a \'generic\' fantasy-based setting.

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Biweekly Announcements - Variety/Guides - 09/27/24
Fri Sep 27, 2024 4:34 pmThe Narrator

Biweekly Announcements - Variety/Guides - 09/27/24




> Hello, hello, hello! <



It's that time of the week again y'all; announcements! This week, the topic is a mixed bag, primarily relating to Guides that have been recently finalized and/or updated. Alongside these, there is another special …
Biweekly Poll - 09/20/2024
Fri Sep 20, 2024 10:30 pmThe Narrator
~ Don't worry, didn't miss this again <3 ~



Hello everyone!!





Last week, there was no announcement made because not too much progress was made for anything to be put up in regards to it mixed with it having been busier for me OOC for the last 2ish weeks or so. Nonetheless, a poll is still …
Biweekly Poll - 09/06/2024
Fri Sep 06, 2024 8:49 pmThe Narrator


Bi-Weekly Poll - Guides - 09/06/2024






Hello everyone!


This will be a short and simple post today: instead of Weekly Announcements, it will be a Bi-Weekly Announcement rotating with a Bi-Weekly Poll. This week, the poll's topic is on what guides do y'all want to see, before the Beta Launch of …
Weekly Announcements - Variety/Guides - 8/30/2024
Fri Aug 30, 2024 6:34 pmThe Narrator


~ Weekly Announcements - 8/30/2024 ~





- Greetings, everyone! -


We’ve got some exciting updates to share with you this week. Our team has been hard at work, and we’re thrilled to announce that the long-awaited Statistics, Skills, and Abilities Guides have finally been uploaded to …
Weekly Announcements - Variety - 8/16/2024
Fri Aug 16, 2024 7:53 pmThe Narrator



Hiya everyone!







We've got another group of varied announcements for this week, this time around presenting 4. On the docket, we have the Basic Rules Guide, Lore Guides, Races & Sub-Races, and Requisition Orders; so quite a few things to actually go over. Overall, progress is being made at …
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Latest topics
Skills Guide (refurbished/example of new format for comparison)Today at 3:55 pmThe NarratorA Battle for the Ages [Combat]Today at 3:24 pmThe NarratorSwashbuckler [Profession Page]Today at 1:42 pmThe NarratorWarlord [Profession Page]Today at 1:19 pmThe NarratorTracker [Profession Page]Today at 1:15 pmThe NarratorSpymaster [Profession Page]Today at 1:11 pmThe NarratorRaider [Profession Page]Today at 1:04 pmThe NarratorThe Song of Silence [Pre-Launch Quest]Yesterday at 3:31 pmThe NarratorThe Oldest Game [Pre-Launch Quest]Yesterday at 3:18 pmThe NarratorBiweekly Announcements - Variety/Guides - 09/27/24Fri Sep 27, 2024 4:34 pmThe Narrator
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The Narrator
Admin
Posts : 72
Join date : 2024-01-31

Character sheet
Name: The Narrator
House:: ???
https://duskfallchronicles.forumotion.com

Spymaster [Profession Page] Empty Spymaster [Profession Page]

Today at 1:11 pm

Spymaster-

Description:
Spymasters are a Martial profession, architects of shadows and orchestrators of intrigue, thriving in the covert realm of secrets. With networks of informants, cunning disguises, and an arsenal of deceptive tactics at their fingertips, they navigate political landscapes and uncover hidden truths. Their skills in the manipulation of information, deception, and knowledge of the criminal underworld make them invaluable assets to rulers, organizations, and shadowy cabals. Spymasters are masters of espionage, weaving a web of deception that keeps them steps ahead of their adversaries and turns knowledge into a formidable weapon.

Benefits:
  • Stealth and agility-based skills.
  • Access to covert missions and information gathering.

Starting Equipment: Leather Armor, 2 Daggers, Lockpicking Tools, and a Hooded Cloak.
Gold: 30 gold pieces.
Recommended Attributes: Agility, Insight
Other Names: Shadowmaster, Cipherlord, Trickster, Infiltrator




Skills:
  • Each Profession comes with a list specific skills that define their unique capabilities. These skills enhance your character's effectiveness in their chosen profession and contribute to the overall gameplay experience. 
  • As stated in the Character Creation Guide, your first Skill must always be chosen from your Profession's specific list.
  • The Skill you choose at time of Char Creation counts as Slotless for you.
  • You can only start out with the Novice version of the Skill.
  • For more information on Skills, see the Skills Guide.


Spymaster Skills-  

  • Finesse Weapon Proficiency: Increased prowess when using melee weaponry with the Finesse tag in combat.
  • Sneak: Increased capabilities in moving around and maneuvering the shadows without being caught.
  • Subterfuge: Increased expertise in conversing with others while being deceitful or telling a lie.
  • Knowledge (Criminal Underworld): Proficiency in knowing the nuances of urban environments and the criminal underworld.
  • Disguising: Able to craft and utilize a variety of different disguises and aliases, can be used for wealth accumulation.






Abilities
  • Abilities are unique maneuvers, techniques, or spells that set your character apart within their chosen profession. These abilities provide additional strategic options and enhance your character's overall capabilities. 
  • Character's are more than free to app their own Abilities as well, the ones listed below are simply the main Profession based ones. 
  • Unlike Skills, a person is not limited to choosing from one of these for their first Ability; but, keep in mind some of the Abilities in these lists are still limited to certain Professions, most notably the Spellbinder's Spellsteal.
  • The Ability you choose at time of Char Creation counts as Slotless for you.
  • You can only choose the Novice Rating version of an Ability if it has multiple Ratings
  • For more information on Abilities, see the Skills and Abilities Guide.
  • Abilities marked with a * at the end indicate the prerequisite of having the Spellcasting Skill. Abilities marked with ** at the end indicate the prerequisite of having a specific Skill. Abilities marked with *** at the end indicate the Ability being locked to the Profession's list it is on.


Spymaster Abilities-

  • Shadowmeld: Blend seamlessly into the shadows, becoming nearly invisible and making you much harder to detect.**
  • Deceptive Strike: Execute a swift and deceptive melee attack utilizing a feint maneuver.**
  • Escape!: With quick thinking and even quicker reflexes, easily escape from restraints, grapples, or other bodily confinements.
  • Infiltrator's Insight: Briefly glance over an enemy, and potentially gain info about their weaknesses, strengths, or secrets.***
  • Silent Takedown: Perform a completely quiet melee strike on an unsuspecting target which possibly incapacitates them.
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